Aaralyn Burt – Juul Videogames

Reading Summary: The passage thoroughly explores the intricate dynamics of time, narrative, and fiction within video games. It begins by scrutinizing the disconnect in classic arcade games between successive levels, emphasizing the crucial role of cut-scenes in seamlessly linking these segments. Anomalies disrupting the conventional correlation between real-time and fictional time, illustrated by examples from… Continue reading Aaralyn Burt – Juul Videogames

Roblox Fascist Playground – Kait Nash – 11/29

AI Summary: The article explores the experiences of a former Roblox player, referred to as Ferguson, who, as an 11-year-old in 2009, found a sense of purpose and community in the game’s militaristic role-playing groups. The virtual world of Roblox allowed players to create various environments and scenarios, and Ferguson became involved in organized, militaristic… Continue reading Roblox Fascist Playground – Kait Nash – 11/29

Rosabella Andrade, Fiction, 11/27/23

READING SUMMARY Bing AI: Jesper Juul’s “Fiction” is an excerpt from his book “Half-real: Video Games between real rules and fictional worlds”. The book examines the constantly evolving tension between rules and fiction in video games. Juul argues that video games are both a departure from and a development of traditional non-electronic games. He discusses… Continue reading Rosabella Andrade, Fiction, 11/27/23

Nathan Pearce: COMM-2302-5: “Apex Legends and Simulacra” 12/1

Summary: Jean Baudrillard’s writings on simulations and simulacra details the difference between real life and simulated realities, arguing that many of the experiences that humanity has today are simulated realities. He defines the concept of the “simulacrum” as something that’s a copy or representation of something that has no original reality to refer to. In… Continue reading Nathan Pearce: COMM-2302-5: “Apex Legends and Simulacra” 12/1

Emi Aguilar, “Fiction”, 11.27

Reading Summary (Fiction) Certainly, Jesper Juul’s work, “Half-Real: Video Games between Real Rules and Fictional Worlds,” explores the intricate relationship between video games, their rules, and the fictional worlds they create. In the excerpt titled “Fiction,” Juul delves into the concept of fiction within video games, emphasizing how players interact with both real rules and… Continue reading Emi Aguilar, “Fiction”, 11.27

“How Roblox  Became a Playground for Virtual Fascists”

By: Kate Kuper AI Summary: The article “How Roblox Became a Playground for Virtual Fascists” by Cecilia D’Anastasio, published on Wired, discusses the use of the popular online game Roblox as a platform for extremist ideologies. The article tells the story of a middle schooler named Ferguson who was drawn to the militaristic role-plays within… Continue reading “How Roblox  Became a Playground for Virtual Fascists”

Ashlyn Gillespie 11/29/23

How Roblox Became a Playground for Virtual Fascists – Article Summary: This PDF is an article from WIRED magazine that discusses how the online game Roblox has become a platform for virtual fascists. The article covers: Summarized by Bing Media Connection: This video is a summary of a research paper that explores what makes online… Continue reading Ashlyn Gillespie 11/29/23

Design a site like this with WordPress.com
Get started